![]() ago I've used the wiki to find locations, but they're all somewhat risky. And while it is indeed static, the map is pretty huge, so it might feel like a fresh map with each playthrough anyways. Cyclops Engine fragments (Aurora, Wrecks, Mountain Island, Underwater Islands, and Jellyshroom Cave) Cyclops Bridge fragments (Sea Treader's Path, Mushroom Forest and Crash Zone) Thank google for that one. ![]() ![]() While the map may stay exactly the same, each playthrough will still feel somewhat unique. Time capsules are entirely randomized, both in their location and their contents. Seaglide fragments will always spawn in the shallows, for example, and Cyclops engine fragments straight-up won't spawn in the shallows. The locations of fragments, which are needed to unlock new technologies and items, are somewhat randomized, though most fragments have a predisposition to show up in certain places. The most convenient spot to gather the fragments needed. They'll always spawn in their set biomes, but at random locations in those biomes. Finding the Cyclops Hull Blueprint Fragments Each of the 3 blueprints requires 3 fragments to complete. Resources, similarly, are randomized this way. This can really make it feel like the map changes each playthrough, adding replayability, but it is indeed the same map. They will always spawn in the shallows area in the middle of the map, but the precise location varies between playthroughs. But there are many things around the map that are randomized between playthroughs.įor example, the player will rarely spawn into a new world in the same place as the previous world. In this Subnautica tutorial video, I’ll be showing you the easiest places to find each and every one of the fragments needed to obtain the Cyclops submersible/submarine in Subnautica. The terrain, locations, and biomes are all static in Subnautica, so the map itself is not randomized.
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